Home | Login | Recent Changes | Search | All Pages | Help

ChaosSessionOne035

The process

We began the second half trying to create a reality in a two dimensional architecture based on Sam Kaners [Kaner, Sam: Facilitator's Guide to Participatory Decision Making] four categories as drawn left:

Soon discovering we were in Chaos. Many cards were vaguely "in the middle" and about ten cards not placed anywhere at all. Several transforming ideas, among which "another category", were mentioned but none was actually added or tried. In a rather desperate "silence" our executive found fertile ground for an idea to add another dimension.

This was implemented using a chair, tape and the results from the first effort. The transformation made a focused process for placing most of our cards possible. The picture of the chair is a reconstruction based on the two dimensional color map made from the original chair in Phoenix.

The color map of the architecture

The blue surface is the bottom folded out!

Cards were marked with dots and stripes to represent their place on or around the chair or on the tape. For instance, cards marked orange and blue stripes contain problems or successful solutions that, according to the architecture session participants at AYE, would require both a focus on Participation and Mutual Understanding of and between stakeholders. And green is in the middle between Participation, Inclusive Solutions and Shared Responsibilities.

The cards

Marked orange and blue � between participation and mutual understanding:

  • Build one to throw away : +; solution
  • Listening to others without judgement: helpful; innovation
  • Chaos at end blocked our ability to see value of green pieces for stabilization: hindering; maturity
  • Rapid Prototyping: (+) prototype verified with customer (-) too many cooks; solution
  • Questioning Assumptions: helpful; innovation

Marked green �between participation, inclusive solutions and shared responsibilities:

  • Dorrit Raids Inventory (DRI): helpful; maturity
  • Asking for additional resources: helpful; innovation

Marked orange and green �between participation and inclusive solutions:

  • Other team came to observe without explanation: hindering; maturity

Marked green, blue and orange �participation:

  • Energy level: innovation
  • Collaborative design: +; solution
  • Complained Bitterly to Manager: helpful; maturity
  • Resistance: innovation
  • Sharing ideas: innovation
  • Respect: helpful; innovation
  • Collaboration: innovation
  • Just getting started: helpful; innovation
  • Brainstorming of Different Ideas: helpful; maturity
  • Giving the manager something to do �with a time limit: helpful; maturity

Marked green, blue, red and orange �all:

  • Picked a design and reached consensus: helpful; maturity

Marked orange and red �between inclusive solutions and mutual understanding:

  • No information on purpose or why: hindering; innovation

Marked red, blue and orange �mutual understanding:

  • Asking the same question in a variety of ways: helpful; innovation
  • Had to establish Process before productive work began: innovation
  • Prototyping Designs: helpful; maturity
  • Team members familiar with each other: helpful; maturity
  • Right Sized Group: helpful; maturity
  • Flexible working attitude: helpful; maturity
  • Recognized each others strengths and let us contribute in the way best suited: helpful; maturity
  • Seeking feedback: innovation
  • Process focused: innovation

Marked blue and red �between mutual understanding and shared responsibilities:

  • QA procedures for strength, height, and stability: helpful; maturity
  • Ignoring the Managers: helpful; maturity

Marked red �between mutual understanding, inclusive solutions and shared responsibilities:

  • Manager interruptions: hindering; maturity
  • Manager arbitrarily took needed inventory: hindering; maturity

Marked blue �between participation, mutual understanding and shared responsibilities:

  • Contributing ideas freely: helpful; innovation
  • Cataloging our inventory: helpful; maturity
  • Modularized design, so each team member could construct simultaneously: helpful; maturity
  • Marianne innovated paper as a measuring device: helpful; maturity
  • Set Time Limits: helpful; maturity

Marked red, green and orange �inclusive solutions:

  • Generated questions on requirements got us answers: helpful; maturity
  • Hurt/Help/Who Knows Reacting to Non-customer: innovation
  • Involve customer early/often: +; solution
  • Creativity: innovation
  • Having time shortened by 15 minutes: hindering; maturity
  • Asking for more information: innovation
  • Decisive customer � knew what she liked when she saw it: +; solution
  • Contribute ideas from different backgrounds: helpful; innovation

Marked green and red �middle of the line between inclusivesolutions and shared responsibilities:

  • Focus on requirements: innovation
  • Each building a part that integrates: helpful; innovation

Marked red, green and blue �shared responsibilities: �Natural� interface to outside (person was a natural fit): +; solution

  • Combined Design features: helpful; maturity
  • Deadline Oriented: innovation
  • Management trying to get involved in inappropriate ways (charging design): -; solution
  • Opportunity to trade for inventory: helpful; maturity

Not all cards have found a place yet. We're not through puzzling out this "human architecture". For every architecture we can always find some "loose ends". Marked X

  • Limited materials: (+) required innovation, (-) delay; solution
  • Flexibility of materials: +; solution
  • Not enough time to explore alternatives: - hindering; maturity
  • Looked at instructions: + helpful; maturity
  • Having material at outset: +; solution

Back to previous page

Back to PicsSessionOne035 - the first half of the session

Back to SessionOne035


Updated: Wednesday, November 21, 2001