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StrategyBoardGamingUPDATE: After thinking about this some more and my goals and desires for the AYE Conference. I (AlanSmith) will no longer be setting up this BOF or available to participate. I realized that I needed one evening to be involved in something someone else was setting up and that I would be more interested in the Photography BOF than this one. -- AlanSmith 2004.10.07
Sign me up. I know another attendee - Bruce Weir - will probably be interested. I can bring Lord of the Rings, Amun-re, Settlers/Seafarers, Risk 2010, Clans, Evo, Cosmic Encounter, and pretty much any of the standard Axis and Allies/diplomacy/etc. If you are curious about any of these games, I have found www.funagaingames.com to be a great resource. Should we add this to the Activities page? ThomRossi What's really fun is to lay out a big chessboard on the floor and let the people be the pieces, moving of their own free will. Or two boards, Kreigspeil. Makes it more experiential. - JerryWeinberg 2004.07.22 My Lewis set has been gathering dust, and the pieces look far too tidy when they're all lined up. If anyone would like a game by email, I could be tempted. - HuwLloyd 2004.08.15 I think the word 'tempted' was quite apt. Does anyone find strategy games addictive, or do they just seem so? I used to enjoy playing a pc game called "Rail road tycoon". I don't think these games contribute much to my esteem though. Perhaps social strategy games are a different kettle of fish. I recall playing chess in a pub, after the club games had finished. Passing the time chatting, playing a little chess and having a few pints was fun. I am thinking about how we maximise our learning from these games, and apply them in real life strategy. For example, Peter Senge (5th discipline) talks of 'virtual worlds' for business practice. -- HuwLloyd 2004.08.20 I hope I didn't dissuade you Alan. A pre-emptive withdrawal, perhaps, in anticipation of being outflanked by your own enthusiasm? I'd be interested in discussing what it is about strategy games that we find appealing. Shall we engage on this topic? Who is willing to muster their thoughts and field their views? --HuwLloyd 2004.10.07 No you didn't dissuade me. I just realized that I had too many different things going on and I needed to pick one and go with it. I find that I can try to lead on too many fronts and end up not doing well on any of them. As far as strategy games, I find appealing the exercise of trying to come up with a strategy that anticipates others behaviors. (In my MBA program, I have learned this is actually called game theory) I also like that the risks are low for learning about others behavior and that the results are known in a relatively short amount of time. --AlanSmith 2004.10.07 If I remember correctly, Alan is a "graduate" of my NO BOF. If not, he's displaying outstanding behavior without my help. Good for you, Alan. You're a fine model for the rest of us, who tend to overload ourselves with goodies at AYE. - JerryWeinberg 2004.10.07 Sadly, I have never been to your NO BOF. Saying "No" gracefully is something that I need to practice a little more. However, I did get some help with us talking about saying NO during Shape Day last year at AYE. - AlanSmith 2004.10.09 Here are some elaborations on my earlier thoughts regarding strategy games, esteem and learning. Please note that my 'take' on the subject has occluded the 'Board' element to these games. First, I think a strong element of the gaming element is the cognitive challenge. One of the continual challenges of strategy games is achieving maximal (relative) growth from the resources available. In other words it is a search for leverage points within the game environment. Common elements to this are: i) How much effort/resources it takes to secure a given future resource. Second, there are some emotional traits that can motivate us to play. Some of these may be characteristic of solo games. i) Playing the game is time spent DoingNothing. Although I think there are better ways to 'do nothing'. We may find the notion of playing appealing as it can satisfy a need of our self-esteem - time to ourselves, or arguably we are sufficiently important that we can waste a little of our time pampering ourselves. ii) We are in control. The game itself is a battle for control, we obtain more control the more dominant we become. We also control our own environment, because we are doing something that is not easily interruptible. Sadly however, as is the case with many control dynamics, the more control we exert, the more we are controlled by our subjects - we end up reacting to events in order to strengthen or maintain our control. By difficult to interrupt, I am referring to the easy flow of the game dynamics. Interaction with the game is close to being a closed system. If interruptions occur, flow is not disrupted as the game is very easy to get back into. I think this is because the evaluate-decision-response cycle is quick. iii) We feel engaged. The easy flow of the game coupled with challenging events of a sufficient 'absorbing' difficulty generate a dialogue that maintains our interest, hence we are entertained. iv) By practicing in this sand-pit we may gain confidence to make decisive decisions elsewhere in our lives, or to think strategically. v) We remind ourselves that we're important as were obviously clever, because were better than our competitors. Unfortunately we're not clever enough to fool our self-esteem for long, so perhaps we ought to play again just to drill the message home so it sticks - but this time lets make the game more difficult. Going back to my original statement. My contention, is that there are better and more effective ways of achieving the emotional needs i, ii, and v. Which, I think, are principally feelings of importance and independence. I feel there is the potential for an 'addiction dynamic' going on here. In the short-run my self-esteem may be heightened, in the long run its often a little depressed. Usually because I feel I have wasted valuable time. I am referring to the hypnotic element of these puzzles, perhaps related to flow. This is one reason why I prefer chess, it is a distillation of strategy, and yet its duration is finite, its also understood the world over. And besides lots of clever people play it, so I must be clever too. However, I am by no means certain of these thoughts and feelings. I wonder too whether in playing these games I am allowing my mind to meditate on other real life issues. In playing with the toys perhaps my subconscious is toying with future actions. Listening to oneself is quite a subtle thing. No doubt we can apply these and other considerations to other domains. Strategy is after all a keen interest for generalists as well as for Generals. I hope I'm not offending anyone by these thoughts and assertions. And besides, if I can write about these things I must be really clever. Except this time theres more merit in it, right? I Just thought of another dynamic of being TooCleverForYourOwnGood. -- HuwLloyd 2004.10.15
Updated: Friday, October 15, 2004 |